Xorg

Xorg's X Window innovation - it's not ALL about the graphics (but there's quite a lot of it)

In my last article about Xorg, I touched upon several points that have been in a state of continual flux in Xorg. Here's a follow-up on that article, as it seems to have generated quite a lot of interest. However, I didn't expand much on some features and their implications, so I will do so here.

I will, also, touch upon a few improvements other than pure graphics.

The X Window innovation: welcome to the new Xorg

Over time, many people have complained about the X Window system; the X Window system, or Xorg in its current most popular implementation, is the layer between applications and the graphics adapter. It has some fantastic features (like the ability to run application over the network) and some shortcomings (it really looks like it's been put together backwards).

One thing is sure: it has evolved over the last year or so, immensely, especially as far as 3D and hardware acceleration go.

Graphics drivers: where they are, where they come from, where they are going

I appreciate NVIDIA’s existing support for free software operating systems: their drivers are various, quite full featured, and they do upgrade the source of their minimalist free “nv” driver for those platforms they don’t support fully.

But where do the others stand?

_The matrix in this article has been superceded by the one in _this article.

Subscribe to RSS - Xorg