Wikiweapons and Printing 3D Guns. It's Just a Stalking Horse for What's to Come
May 17, 2013
When I wrote an article for FSM a few years ago about 3D printing it was a big topic in the open-source community but it had not yet gone fully mainstream. If there was one thing guaranteed to make 3D printing explode onto the mainstream news media it was an item about someone "printing" a gun. That got your attention, didn't it? Mine too. It's controversial of course but it might just be the beginning of a rerun of the Napster/Piratebay episodes in the 21st century - with the inevitable debate between patent-free, non-hierarchical open-source models and patent-encumbered proprietary software and hardware. Napster was a ripple. 3D printing will be a tsunami.
- Refactoring in a Multimedia Project with Inkscape, Blender, and Audacity (April 17, 2013)
- Using kdesvn on a multimedia project (March 9, 2013)
- A very tiny GIS (March 5, 2013)
- Zurmo, the free CRM: Interview with Ray Stoeckicht (February 6, 2013)
- Packt Publishing is celebrating their 1000th book tomorrow (September 27, 2012)
- MegaGlest: a fantastic, free software strategy 3D game (February 4, 2012)
- The Bizarre Cathedral - 100 (October 13, 2011)
Opinions
Wikiweapons and Printing 3D Guns. It's Just a Stalking Horse for What's to Come
May 17, 2013
When I wrote an article for FSM a few years ago about 3D printing it was a big topic in the open-source community but it had not yet gone fully mainstream. If there was one thing guaranteed to make 3D printing explode onto the mainstream news media it was an item about someone "printing" a gun. That got your attention, didn't it? Mine too. It's controversial of course but it might just be the beginning of a rerun of the Napster/Piratebay episodes in the 21st century - with the inevitable debate between patent-free, non-hierarchical open-source models and patent-encumbered proprietary software and hardware. Napster was a ripple. 3D printing will be a tsunami.
- Google Reader: Google Giveth and Google taketh away. Keep Calm and Carry On (April 5, 2013)
- Free e-learning software: unifying coding efforts, and admin efforts (November 11, 2012)
- Die Hard--But Make Sure You Can Bequeath Your Digital Assets (November 6, 2012)
- My government is software-stupid (September 25, 2012)
End users
A very tiny GIS
March 5, 2013
quickplot is a fast, interactive 2-D plotter. All it needs to do its job is a text file with x and y points in a list. If those points are longitude and latitude in decimal degrees, quickplot works like a simple GIS program, with some surprising capabilities.
This article explains how I set up quickplot to do species mapping for Australia. For most of my mapping work I use qgis and Google Maps/Earth, but quickplot is handy for quickly making simple maps and zooming in on details. With an executable size of only 453 kb, quickplot is the tiniest and fastest GIS I know.
- Backup and Read your E-mails offline with Thunderbird's ImportExportTools (October 31, 2012)
- Backing Up and Restoring your GMail Account(s) with GMVault (October 18, 2012)
- Compile Your Own PDF Books with Wikipedia and Edit them with LibreOffice and Pdfmod (September 10, 2012)
- Enabling Thumbnails and Embedded Video in the Konqueror File Manager (August 31, 2012)
Hacking
Refactoring in a Multimedia Project with Inkscape, Blender, and Audacity
April 17, 2013
One of the special problems with managing a multimedia project (versus a text-based software project), is that there are often links to external data files which can get broken when you try to move the files around -- such as you might do when re-factoring the source code to make it more navigable. Three programs that we use extensively in the Lunatics project present this problem, and each requires slightly different handling. These are Inkscape, Blender, and Audacity. I have never found a compact guide to keeping the links straight in these programs, so I'm going to write one here.
- CoPa: 2 scripts for LibreOffice Calc and 1 for the kid in you (January 29, 2013)
- Temporarily Unavailable: /tmp: filesystem full (January 22, 2013)
- Look Mum! No database! (Thanks to AWK, a 30 year old program) (January 10, 2013)
- CoPa scripting: change text between copy and paste (December 21, 2012)
Games
MegaGlest: a fantastic, free software strategy 3D game
February 4, 2012
When the Glest team started "Glest" as a college project a few years ago, they probably didn't expect their game to go such a long way. While "Glest" stopped being developed a couple of years ago in 2009, it was forked in two different projects: GAE (Glest Advanced Engine) and MegaGlest (the game I am reviewing in this article). So, how is it? The answer is simple: this game is incredible, polished, enjoyable, addictive, smart, and plain simply fantastic.
- Free gaming platforms: welcome to the revolution (February 4, 2012)
- Why games are NOT the key to Linux adoption (January 19, 2009)
- Computer role-playing games for GNU/Linux (November 14, 2007)
- Free software games, the return (March 28, 2007)
Interviews
Zurmo, the free CRM: Interview with Ray Stoeckicht
February 6, 2013
I had the privilege to interview Ray Stoeckicht, the co-founder of an exciting new free software/open souce company creating Zurmo. Zurmo is a "social CRM": a program aimed at making CRM fun (if you know something about CRM, you will know that the word "fun" never seems to associate with CRM).
- The newsroom’s ally: Ally-Py (November 8, 2012)
- Interview with Lars J. Nilsson, author of free online gambling software (June 8, 2012)
- Interview with Igor Sysoev, author of Apache's competitor NGINX (January 5, 2012)
- Interview with Adam Green and Jonathan Gray, founders of The Public Domain Review (September 6, 2011)
Humour
- The Bizarre Cathedral - 99 (May 26, 2011)
- The Bizarre Cathedral - 98 (May 19, 2011)
- The Bizarre Cathedral - 97 (April 14, 2011)
- The Bizarre Cathedral - 96 (April 7, 2011)
Reviews
Using kdesvn on a multimedia project
March 9, 2013
This has been a very busy year for our "Lunatics" project (a free-film/free-culture animated web series about the first settlers on the Moon). As with many software projects, we keep our assets in a version-control system -- specifically "Subversion". In principle, Subversion does everything we need. The command line interface, however, does not make the right things easy for us (it's far too obsessed with parsing text files, which are incidental to our project, and it balks when given binary data files (which are essential). To keep a handle on the file tree, we need something a little smarter, and I've recently adopted "kdesvn" to do that job. This seems to solve the biggest annoyances.
- Book review: The artist's guide to the Gimp by Michael J. Hammel (February 12, 2013)
- Book Review: Ubuntu Made Easy (November 26, 2012)
- QuiEdit: An Editor for Anyone Who wants a Quiet Life (May 25, 2012)
- Book Review: Introducing Character Animation with Blender, 2nd Edition by Tony Mullen (February 17, 2012)
Announcements
Packt Publishing is celebrating their 1000th book tomorrow
September 27, 2012
Packt is one of the first publishers who actively supported us back in 2005, when this mad adventure started. They were just starting up back then, and yet they invested in Free Software Magazine in several ways (including monetary).
Free Software Magazine is not the only project that benefits from them: Packt's "Believe in Open Source" campaign has already donated more than $400,000 to the projects they cover in their books.
- "Lunatics" Project Needs Your Help! (September 3, 2012)
- Free software jobs #1 (August 23, 2012)
- Lunatics is now Crowd-Funding for a Pilot Episode (July 28, 2012)
- Lib-Ray Video Project Now on Kickstarter -- Let's Make it Happen! (May 4, 2012)




