This is the Blender 2.5 update to Mullen's very successful book on character animation. Since Blender 2.5 introduced a fairly dramatic change in interface design, this is a very useful update. This is a thick and extremely dense book that covers character animation from start to finish.
Since script extensions are going to be a part of our toolchain on creating Lunatics, I thought it would be a good idea to familiarize myself with how scripts are created and run in Blender. As a learning project, I decided to create a script for creating 3D pie charts from CSV data files. My first task is to write this for Blender 2.49 using the API for Python 2.6. This is the version documented in the Python Scripting book from Packt that I recently reviewed, so it's a good place for me to start.
Jonathan Williamson is established in the Blender community as an instructor for the Blender Cookie tutorial website. So it probably comes as no surprise that he should write an instructional book on using Blender. This one is an impressive work, and despite a relatively high price, may be worth your time if you want a thorough introduction to designing and modeling characters in Blender.
Modeling every single aspect of a scene in a 3D application like Blender is hard when details are very fine (as with hair, bubbles, smoke, or a field of grass), and so there are a variety of automated techniques for pseudo-random modeling. It's also hard to animate every behavior accurately and realistically, especially of complex deforming surfaces. Fortunately, Blender can work out the physics -- applying gravity, collisions, and flexible movement for you. This book is a guide to this difficult subject.
This week I discovered some new resources for texture graphics to use in 3D modeling. Textures are essential for most 3D modeling projects of any complexity, and good textures can sometimes make very simple "low-poly" models look much better.
After looking at several recommendations on the best sources for a good book on rigging and animation characters' faces (which will obviously be very important for our Lunatics project), I came across this one, "Stop Staring: Facial Modeling and Animation Done Right". The book lives up to the expectations of careful analysis of facial expression and movement; provides guidance applicable to a wide range of character designs; and is largely neutral as to the 3d application used.
Blender has a useful set of constraint-based animation tools which make it fairly simple to animate motion of objects or of the camera along controlled paths. I expect to use this a lot, so I want to make sure I understand how it works. Here I'm going to work out a simple example using the "Suzanne" monkey meshes in Blender 2.49 to demonstrate simple path and tracking constraints with a mesh and with the camera. Because everything is better with monkeys.
Digging through "free" sites to sort the "free beer" from the "free speech" content is quite a chore. Many of the sites are not useful for free culture projects, and many make it very difficult to tell. Fortunately for you, I took notes! Here you will find 8 sites with free-licensed content, 8 more with licenses that you'll probably find acceptable for many projects, and 20 others that might be useful on some projects if you're not a purist. There are also 22 sites I have to warn you away from, because their terms are incompatible with use in free-licensed productions.
One of the most exciting technological trends in recent years has been the rise of "3D printing" technologies for rapid prototyping of arbitrary shapes. I've written about this before for Free Software Magazine, but this month I finally got to try the technology out for myself -- in order to create "study models" (a fancy name for "toys") for my video project, Lunatics. In this column, I'm going to walk through the complete process, from creating 3D models to receiving the final product in the mail.
Film soundtracks are usually made available in either "Stereo" or "5.1 Surround" sound, although other possibilities exist. Quite a few of the source sound recordings I've been using are "binaural" recordings, which sound eerily realistic over earphones, but often less impressive when played back on speakers. What does this stuff mean, and how can I use free software tools to make the most of it? This will be an ongoing learning experience, but I want to start with a brief description of these most common technologies, and how they are supported by the file formats we have available to us: Vorbis, FLAC, and WAV.
My son's hand-me-down motherboard recently gave up the ghost, and I decided that was a good excuse for an upgrade. Shopping around, I found that multi-core CPUs were finally in my price range, so I decided to build him a quad-core system. This build worked out extremely well, with almost no configuration problems, not even for accelerated 3D graphics or ALSA sound -- all using the latest Debian GNU/Linux (which means it'll also work with Ubuntu or other derivatives). This one has that "classic" feel -- everything just clicked into place. So I wanted to document it here. This also serves as a technology update to my earlier article on selecting hardware for a free-software-friendly system.
One of my projects this fall is to take advantage of online "Open Courseware" classes, for personal and professional development. In setting up my own curriculum, I came across a very nice find: a class on 3D modelling based on the (free software) Blender 3D modelling application. This class, offered by Tufts University in Boston (USA) is one of the most professionally delivered collections of tutorials I have yet seen, and I think it may well be the easiest way to approach Blender if you have no prior 3D modelling experience.
Apparently I’ve been living under a rock, because I only recently found out about the Blender project’s free and open source short movie, Elephants Dream, when I happened across Terry Hancock’s review of it last year on this web site. The motivation behind Elephants Dream was to create a great movie short using only free and open source tools, while at the same time finding ways to improve the quality of those tools and free software projects in general.
Some would say 3D desktops are useless fluff; some swear by them. This article gives you an overview of today’s 3D desktop options, and how they can help you be more productive.
Barring that, you can still brag about your top-notch computer in front of those poor Aero Glass-limited friends of yours.
It’s been mentioned in one of my previous posts. Now, I’m putting it forward due to some progress...
Since my first exposure to an Apple ][ in sixth grade, I haveinteracted with computers primarily through a text-basedinterface. From my first `PR#6' command to this little journal entry(I tend to use Emacs for writing), I eschew fancy heavy-weightprograms in favor of the simplest program possible. (I know, I said Iuse Emacs. Within that contradiction is the essence of simplecomplexity. Substitute vi if you wish.)