graphics card

Group interview: a graphic view of the open hardware movement. Part 2: technical and social issues

The tools and techniques for creating hardware designs are very different from those used for software; and because of this, developing open hardware is a significantly different and greater challenge than creating free software. In the second part of my interview with the developers of the Open Graphics project, I wanted to explore these factors and the solutions this one open hardware project has found.

Group interview: a graphic view of the open hardware movement. Part 1: motivations

Excitement in the Open Graphics community is quite high as it approaches its first production run of the FPGA-based "Open Graphics Development" board, known as "OGD1". It will be available for pre-sale this month with the first units expected to ship soon thereafter. The board is targeted at hardware developers, with the specific goal of supporting development and testing of designs for a fully-documented consumer Open Hardware Graphics Card to be implemented using an ASIC (thus resolving one of the biggest obstacles to free software on the desktop).

Getting bored with 3D desktops? I'm definitely not!

Well, while I haven’t posted anything new in a while, I’m (AGAIN) updating my 3D desktop article.

This time, I’ll answer some comments I have seen appear in response to the two previous incarnations of this very same article, as well as revise (further) some of the content.

This revised version brings some confirmations from users, and adds a preliminary Matrox product line support description.

_The matrix in this article has been superceded by the one in _this article.

A glimpse into 3D desktops...

I’ve been talking about them, complaining about what you CAN’T do, about the troubles with 3D cards... Personally I’m getting a bit lost with all this. So, I’ve decided to compile all the information I could find out about those pesky 3D desktops.

Comments required.

_The matrix in this article has been superceded by the one in _this article.

Introducing the Open Graphics Project

One project that I’ve been following quite closely lately is a project started by chip-designer Timothy Miller, called the Open Graphics Project. His goal, along with the rest of the project, known as the “Open Graphics Foundation” is to make a 3D accelerated video card which is fully documented, free-licensed, and open source.

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