This book is a bit of a departure for my Free Software Magazine book reviews, it's a philosophical and social essay by science-fiction writer David Brin, and it's over 13 years old (published in 1998). But as I am reading this now, I'm struck by how prophetic this book is towards events that are going on in the world today.
When I first heard the expression "Pirate Party", I was sure it was some kind of a joke. When I found out they were actually getting elected to representative seats in Europe, though, I certainly started taking the idea seriously. But could a political party in the USA actually get somewhere with a name like the "United States Pirate Party". Certainly not without a good platform introduction -- and that's what this book of essays is all about.
Not so much a software book as a book on theory and technique of sound processing, "Sound Effects, Tips and Tricks" is a concise look at what can be done with good signal processing software. I found the book interesting, occasionally frustrating, and enlightening. In the end, it mostly taught me to have a better understanding of what I didn't know -- but that's useful.
YouTube is good, but not ideal, and the lack of a download link is somewhat annoying. So I spent some time researching good free media hosting sites for large files and ISOs. Torrent sites are particularly good for hosting the high-definition versions.
Modeling every single aspect of a scene in a 3D application like Blender is hard when details are very fine (as with hair, bubbles, smoke, or a field of grass), and so there are a variety of automated techniques for pseudo-random modeling. It's also hard to animate every behavior accurately and realistically, especially of complex deforming surfaces. Fortunately, Blender can work out the physics -- applying gravity, collisions, and flexible movement for you. This book is a guide to this difficult subject.
This week I discovered some new resources for texture graphics to use in 3D modeling. Textures are essential for most 3D modeling projects of any complexity, and good textures can sometimes make very simple "low-poly" models look much better.
After looking at several recommendations on the best sources for a good book on rigging and animation characters' faces (which will obviously be very important for our Lunatics project), I came across this one, "Stop Staring: Facial Modeling and Animation Done Right". The book lives up to the expectations of careful analysis of facial expression and movement; provides guidance applicable to a wide range of character designs; and is largely neutral as to the 3d application used.
There is a problem with the world of illegal piracy that we have online today, but it's not what the RIAA and MPAA want you to think it is. It's that we've become accustomed to participating in illegal copying, and yet it is still illegal. This means that we have the illusion of a body of work that can be built upon, remixed, and combined with new work, but if real artists practice this commercially, we are exposed to legal attack.
The torrent site, Pirate Bay has introduced a new category of downloads -- for physical designs of 3D-printable objects. This is an interesting step forward for Open Hardware as this will make designs available to a broader audience. There is already a proprietary distribution channel via Shapeways, but making the designs publicly downloadable means they can be printed by local suppliers or on your own 3D printer.
It is a truth universally acknowledged that a new business model, recently acquiring financial success, must be in want of taxation. So it appears to be for Kickstarter, as I discovered, now that the first business tax filing deadlines are approaching me.
In the United States, Nielsen has long been the main source of data for evaluating television shows and stations for advertisers. It's considered a very reliable source. So their inclusion of data on web video watching habits in their 2011 report on the "The U.S. Media Universe" is a real boon to anyone planning to enter this field. It's interesting to ask what are the consequences to free culture productions and the free software used for creation and consumption of video arts.
Blender has a useful set of constraint-based animation tools which make it fairly simple to animate motion of objects or of the camera along controlled paths. I expect to use this a lot, so I want to make sure I understand how it works. Here I'm going to work out a simple example using the "Suzanne" monkey meshes in Blender 2.49 to demonstrate simple path and tracking constraints with a mesh and with the camera. Because everything is better with monkeys.
The US Department of Justice, chose the day after the massive Internet blackout protest against SOPA / PIPA to demonstrate their power by acting as if these laws were already in effect. At first, I was simply dismayed and angered by this reprehensible act, but I began to wonder if there isn't also an opportunity here to challenge a major part of of the legacy entertainment industry's rhetoric in a court of law, where their mendacity on the subject would constitute perjury.
So far, my favorite video editing app is Kdenlive. I found that it provided a relatively shallow learning curve and a familiar multi-track interface, but it also didn't make it hard to get to the kinds of controls I need for the precise control I want to have on vocational editing jobs.
The OpenShot video editor was the easiest to get in Ubuntu Studio's "Oneric Ocelot" release, so we had a chance to try it out recently. It's pretty good -- much more capable than Kino. It provides similar capabilities to Blender's VSE, but without the burden of learning Blender. In fact, the learning curve is very gentle, because the interface is clean and simple.
Coming from Kino, Blender's "Video Sequence Editor" is a huge step up. Most people don't think of Blender when considering video editing tools, but in fact, Blender contains a very good one. This is not a separate application but an editing mode within the Blender application. It can work directly with animated scenes created within Blender or with video footage from other sources. Evaluating it is a little tricky because of this unique niche.
Last year, as I was checking the licensing and attribution on the tracks in my soundtrack library for Lunatics, I came across a bizarre and rather disturbing practice: bait and switch licensing as a ploy to sell music. This is a truly weird idea, if you understand what a free-license means, and it's deeply unethical, but here's what I think is going on: the artist (or more likely, some intermediary, such as a small record label) gets the idea of using a "free" loss-leader to try to draw people into buying a commercial/proprietary album.
One of the responses to my earlier post about the MusOpen symphony recording project mentioned a project I had overlooked: the Open Goldberg project has created new public domain scores for the Bach's "Goldberg Variations" using the MuseScore free software musical notation software and is commissioning a studio recording of piano soloist Kimiko Ishizaka performing the pieces, also for public domain release (with
A few years ago, I discovered a site called "FreeSound.org" which sounded quite exciting, but turned out to be rather disappointing because the content was released under the Creative Commons "Sampling+" license, which is not a free license. This made all of the content incompatible with use on free software or free culture projects, and was very frustrating, especially given the name. Last month, though, Creative Commons decided to retire the Sampling+ licenses, and FreeSound.org is rolling out a new site with a license chooser that favors the "CC 0" public domain declaration and the "CC By" attribution licenses -- both compatible with free projects. This will be a big help for free-culture multimedia projects.