64 Studio
Building a native 64-bit creative distribution
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- 2006-02-22
- Mind set | Intermediate
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Creative computer applications are a niche, and a relatively small one at that. Even brand-leading proprietary software companies like Steinberg, the developers of the long-established Cubase music sequencer, have been recently bought out. Consolidation in the creative application market has seen Adobe buy Syntrillium, who created Cool Edit, Avid buy Digidesign and Apple buy Logic—and there are plenty of other examples. What this means is that a handful of multinational companies could now effectively monopolise the gateway to creative expression, at least as far as computers are concerned. This might not be an issue if it were not for the wide proliferation of powerful, general purpose computer hardware in the first world.
In addition, the internet, and by extension the personal computer, are now the principal channel for distribution of creative works in many fields. Proprietary tools on the creative desktop mean proprietary formats will dominate the internet, now that it is no longer a purely textual medium. The landscape today for “industry standard” creative software on the proprietary platforms looks a bit like this:
In case you’ve heard Apple described as the creative alternative or competitor to Microsoft, we should not forget that back in 1997, before the launch of OS X, Microsoft actually invested $150 million dollars in Apple. That’s not something a company usually does with a competitor. More recently, Adobe and Macromedia have announced a partnership, although it’s not yet clear what form that partnership will take. What is clear is that there is less real choice in “industry standard” creative software than ever.
The retail cost of just the software listed here for a single computer runs into thousands of euros. The high cost of entry to this field helps maintain the artificial distinction between consumers and producers. Now of course the software companies who make these programs would say that they represent great value for money, and that educational institutions can benefit from generous discounts. On the first point, it would be fair to mention that as mass access to personal computers has brought the cost of hardware down, the creative applications haven’t followed suit. Quark Xpress was really expensive in 1995 and it still costs a lot today.
A handful of multinational companies could now effectively monopolise the gateway to creative expression
To answer the second point, I believe proprietary software in education, even with discounts, represents a hidden subsidy from the state to the manufacturers of this software. If we look at one Adobe educational pack on offer in the UK for example, it appears very reasonably priced at £9.99 per seat. But a school or college needs to buy 200 seats to get that price, i.e. pay nearly two thousand pounds, in order to run feature-limited “Elements” versions of just two applications. What this means is that taxpayers around the world are sending millions of dollars every year to fund proprietary software development, and yet many schools and colleges still can’t afford to put a full set of creative tools in front of each student.
Even if the software was practically free, consider the value to a company like Adobe that every graduate of the creative disciplines around the world leaves college with training in their software—which the company doesn’t contribute to directly at all. Even the potential funding benefits of corporate taxation for education are offset by the fact that most, if not all multinational software companies use offshore accounting.
It’s certainly the case that artists in a number of disciplines are using GNU/Linux and other free software—free in both the economic sense and the political sense—to realise their ambitions. It would also be fair to say that this software is only just starting to penetrate the consciousness of the mainstream. But how can we make it practical for the average computer user?
The 64-bit question
Since any software project takes a while to get to a mature stage, when I launched a start-up earlier this year, I decided to concentrate on the kind of desktop systems which I believe will be common among creative users in the future. We’ve had native 64-bit Linux on the Alpha and the Itanium for years, but these architectures never reached the mainstream desktop—and I don’t think they ever will. SGI now has an Itanium2 based GNU/Linux desktop product aimed at the creative market, but it costs US$20,000 per machine.
Compared to Windows or any other operating system, GNU/Linux clearly has a head start on x86_64, and you can choose from a number of natively compiled desktop distributions for the platform. Unfortunately for the creative user, all of these are aimed at the general purpose audience. It’s impossible to be all things to all people, and what’s good for the so-called consumer is rarely right for the content creator.
GNU/Linux clearly has a head start on x86_64
For example, typical distributions use Arts or ESD to share the sound card between applications, while many GNU/Linux musicians would want to use JACK—admittedly more complex, but far more powerful. (I was asked recently what was so difficult about JACK that means it isn’t found as the primary sound server in any mainstream GNU/Linux distribution. I don’t think it is difficult to use, but for the time being it still requires a patched kernel, and some knowledge of sample rates and buffers. Many users just want to be able to throw audio at any sample rate to the soundcard, and could care less about real-time priority.)
In addition, the creative user’s default selection of applications would be very different to—for example—a sysadmin. Even gigantic distributions like Debian don’t package all of the specialist tools needed for media creation, and the integration between packages is often less than perfect. So the goal of 64 Studio Ltd. is to create a native x86_64 distribution with a selected set of creative tools and as much integration between them as possible.
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Biography
Daniel James: Daniel James was one of the founders of LinuxUser & Developer Magazine, and the original director of the linuxaudio.org consortium.
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Comments from the old system
Submitted by admin on Thu, 2006-03-30 14:44.
Vote!From: Joe User
Url: http://www.centos.org/
Date: 2006-02-23
Subject: Um... did we miss something? http://www.centos.org/
http://www.centos.org/
"You could rebuild Red Hat Enterprise from source as long as you removed all Red Hat trademarks, but that’s a lot of extra work—and you’d have to follow Red Hat’s agenda for its distribution, which you couldn’t have any input to?"
Red Hat Enterprise, completely Red Hat free.
Yeah yeah, of course I'm pointing out a very serious oversight on your part, and of course you'll come back and say "Well uh, we like, knew about CentOS, but uh, we *actually* didn't want to use CentOS for XXX "technical" reason" - which really means "we think Debian is teh l33t".
RE: Um... did we miss something? http://www.centos.org/
Submitted by Anonymous visitor on Tue, 2006-09-05 15:06.
Vote!Wow, a great job of knocking at what, for me, was a well crafted and (most importantly) /interesting/ article.
I'm no Debian fanboy; I happen to be writing this off my Fedora Core 5 box at work. I do, however, appreciate the technical superiority in apt et al and the argument for needing it that is presented here.
I would imagine that very few people would have any problem with the underlying point you're making. It *is* a valid one. The problem I perceive is in the way you present it: would you have spoken to the author of this article in this way if you met him on the street? Is this system /any/ different??
OK, maybe I sound old fashioned - "a few manners in the youth of today wouldn't go amiss". Bite me - I'm 18 :o)
So yes, Debian may or may not be "teh l33t", it may or may not be inferior to CentOS. For what it's worth, I support the whole team around 64Studio: they've made an informed decision, and one that they feel is the right one. Such is the joy of the GNU Generation. You're free to choose, nobody rams this article, or the OS it speaks of down your throat.
Funny how freedom of choice is just too much for some to handle.
Once again - thanks for a great article Daniel. Props out to you.
Cheers,
Pete "Not-afraid-to-give-out-a-real-name" C
Of course...
Submitted by Anonymous visitor on Tue, 2007-01-02 10:32.
Vote!How seriously can anyone really take a guy who talks about rebuilding Red Hat... If you want a "technical reason" for not using CentOS or rebuilding Red Hat, it's probably most technically because they both suck goat gonads. Yes, I do like Debian, but my opinion is solely based on the fact that I'm a musician and prefer an OS that is stable. apt-get is the l33t, and personally DOS > CenOS or Redhat for that matter.
Why we don't use CentOS as a base
Submitted by Daniel James on Mon, 2006-10-23 20:38.
Vote!Thanks for the counter-argument, Pete :-) The primary reason we don't use CentOS as the base for 64 Studio is hinted at in the sentence that 'Joe User' quotes. If you have a one-way relationship with your upstream distribution, i.e. you take source from them but they never accept any patches from you, then the free software feedback loop is broken. As far as I'm aware, the CentOS project has no formal relationship with the team that builds RHEL, and while what CentOS does is permitted by various free software licences, it's hardly likely to be welcomed by Red Hat, since CentOS is specifically designed to undermine Red Hat's business model.
By contrast, 64 Studio lead developer Free Ekanayaka is an official Debian developer, and is actively involved in maintaining Debian packages that we use. So while we are only a small part of the wider Debian ecosystem, we do have a formal relationship with the official Debian project, and we are helping to fix bugs upstream, which benefits everyone.
Cheers!
Daniel
i hear what you are saying... but...
Submitted by Anonymous visitor (not verified) on Wed, 2007-10-24 04:16.
Vote!I really wish somebody would make an studio type distribution based apon centos. I've run redhat from the since redhat 4.1, but then switched to debian this year, because i felt more packages were available and because i feel the free support is better and because i've always wanted to run it. imho, debian rocks and i'm running 64studio as my primary os, though i wish you offered wineasio and windows VST support with wine(like jacklab does). However having said that, i do feel rhel and centos are superior codebase from which to build from. I'm hardley a developer but, i can say, if somebody made a "studio" version of linux based apon redhat/centos , i would buy it in a heartbeat. Running centos with all the applications i want is too much work(mostely audio/music creation apps). Centos5 is the smoothest quality piece of work i've ever ran and it's a shame that developers don't migrate towards the best codebase for making of studio linux distributions.
On point
Submitted by Anonymous visitor on Tue, 2006-12-05 23:04.
Vote!Daniel, your comments on the expense and hegemony of mainstream creative software are on point. Love the "industry standard" graphic -- not much choice indeed. I've long thought that the Apple/Adobe chokehold on graphic design was as bad or worse than M$'s strangling of office suites. Seems counterintuitive that creative types, who are by nature free-spirited, would subjugate themselves to corporate-ware. Market consolidation, in addition to the problems you mention, leads to a homogenization of outlook and technique; the result is artistic works that are indistinguishable from one another. I mean, how many different ways are there to reuse the same Photoshop filters?
Are there any thoughts of bringing Enlightenment 17 into the fray? 64 Studio might partner nicely with Elive, for example, which already has Debian as its base.
"I mean, how many different
Submitted by Terry Hancock on Fri, 2006-12-08 19:59.
Vote!"I mean, how many different ways are there to reuse the same Photoshop filters?"
I don't hear much said about it, but this encompasses one of my greatest disappointments with Photoshop, from the PoV of having used the GIMP: Photoshop filters don't seem to take any arguments. So there's only one effect possible.
With the GIMP, almost every filter has great flexibility controlled by input parameters. You can get really creative with these!
Debian, RH, CentOS....
Submitted by Anonymous visitor on Tue, 2007-01-30 04:32.
Vote!Aww, guys, why not toss LFS into the fray??? I care not about leetspeek, but if you have to name drop, here: LFS LFS LFS!
Seriously, I believe there will be rabid support in the next few months for 64 bit Linux, and who better to field the issues than the ever vocal Debian userbase?? They already have top honors for facilitating Live from CD Knoppix.
I say let the Debian folks have a go at it!
They can install Debian from Windows now
Submitted by Supaplex (not verified) on Tue, 2007-05-08 07:58.
Vote!Free and Open Source Software has a snowball effect (to some degree). There is a Debian installer now that Windows users can use to install Linux w/o any special media or other needs if they run any modern release of Windows. I welcome the day when people prefer Linux more commonly as their OS of choice. We'll need to see more support in the Creative Applications (progress is slow, but welcome). Eg, GimpShop has some moderate menu changes that's more familiar to Photoshop users. It's just a matter of time before people start thinking outside the Windows box. :)
The RHEL Centos factor
Submitted by Anonymous visitor (not verified) on Wed, 2007-11-14 03:02.
Vote!I really hope you keep using Debian as your base, not because I have any great admiration for it, but just because. Although I would rather see Red Hat used, that's not possible. I do not like to see one distribution trying to undermine another, that is stupid. Microsoft is the enemy, not Red Hat. But CentOs and others like it feed off their success. I make my living from working on Red Hat boxes, not any other distribution. BTW, I like 64 Studio just the way it is and wish you much success and thanks for developing it.