economics

Nielsen's report and Video on the Web

In the United States, Nielsen has long been the main source of data for evaluating television shows and stations for advertisers. It's considered a very reliable source. So their inclusion of data on web video watching habits in their 2011 report on the "The U.S. Media Universe" is a real boon to anyone planning to enter this field. It's interesting to ask what are the consequences to free culture productions and the free software used for creation and consumption of video arts.

Piracy is not a problem; SOPA is not a solution

Recently, as I was browsing the shelves of my local used book store, I realized that I was engaged in "piracy" of exactly the same kind as what the legacy entertainment industry has slammed as a scourge so terrible that it is worthy of giving up our online freedoms to protect. This is what SOPA is supposed to protect us from.

Exploitation? Entrepreneurship, Capitalism, and Making Money on Free Software

Recently, I was directed toward an excellent analysis of commons-based peer production as a phenomenon which separates "entrepreneurs" (who want to get things done and create value in the world) from "capitalists" (who want to get a return on an investment of property without contributing any labor). An observer -- clearly outside of the community of free software developers -- expressed dismay at the example of Mozilla Foundation, which makes money from the open source Mozilla project, but does not pay for most voluntarily contributed code improvements to the Mozilla software. Is he right? Is this exploitation of those contributors?

Artists should be paid, Part 3: The Big Picture

Can artists actually make money on a free software driven free culture project? Having established the motivations and the basic principles in the first two parts, I'm going to look at the big picture here: how money would be distributed among major parts of the project (drawing partly on knowledge accumulated from the proprietary film and television industry -- taking into account the differences), where the money would come from, and what sort of income might be realistic based on the few projects that have gone before us.

Response to Sam Tuke's Response to "Is free software major league or minor?"

Thanks to Sam Tuke for a well-written and constructive response to my article Is free software major league or minor?. Tuke refers to my post as a "dismissal" of free software, however, which is ironic at best. There is no such dismissal in my article. Instead, there is a challenge: "Can we raise our game?" Furthermore, I would argue that classifying that challenge as a "dismissal" stems from a fundamental lack of faith in our ability to succeed -- which is ironically, the accusation Tuke levels at me. Where does this disconnect happen?

Free Software economics for Indigenous Nations

Information in the computer age is the last genuine free market left on earth except those free markets where indigenous people are still surviving (Russell Means)

Some of the surviving nations in North America have tried Casinos and call centers. Others have tried meat packing for freedom. Yet, unemployment remains high, over 80% for some communities, such as on the Lakotah reservations. Similarly, per capita income often remains below the poverty line. On the Lakotah reservations, per capita income is less than $4,000 annually. The exact story is of course different for each nation, but the overall results of these efforts have usually been rather bleak.

Could free software change things?

Doing the Impossible

There is no "magic" to commons-based peer production. Most of the techniques that have brought free culture products ranging from software to art to electronic hardware have been in play for hundreds or thousands of years. But they do run counter to the patterns of commercial proprietary industry. Due to the massive improvements in communications and authoring technology, we have reached a point where we can be more productive in our "leisure" than we are in our "work". And any labor of love is almost always going to be superior to labor alone.

Six Impossible Things Before Breakfast

Most of the assumptions on which our present economic system is based are based on nothing much better than "conventional wisdom": which is a fancy way of saying "it just sounds plausible". Sometimes conventional wisdom is wrong, and that's what the first part of this book has been about: six things that ought to be impossible if conventional wisdom were correct. But if the foundational assumptions of our economy are false, then where does that leave the economy? And if it's no longer standing on a firm foundation, then what are the new rules?

Creating wealth with free software

A report by the Standish Group indicates that adoption of 'open source' has caused a drop in revenue to the proprietary software industry by about $60 billion per year. That's not a huge amount of money compared to what has been lost though the misselling of mortgages, but it is still a lot. The report identifies the value of these 'open source' products to be about 6% of the world market for software.

Impossible thing #4: The Blender Foundation and Movies

The bazaar development model turns out to be amazingly versatile: it seems that most software, even things you wouldn't think would be feasible, can be developed using such an approach. But there has to be some working core software before the community will have enough interest to contribute to a project, and there are some projects where that is really too much work for one person to do.

One such area is sophisticated 3D graphics applications, like Blender (and also Computer Aided Design applications, like BRL-CAD). Such projects typically need some sort of seed project in a "cathedral" mode in order to get started. Other projects, such as creative endeavors, are simply not going to be as successful in the committee atmosphere of a community-driven project.

In such cases, there's a need to simply accumulate capital and pay people for their work. But surely this is impractical for a loosely-bound group like the free culture community? Let's look for some counter-examples.

Impossible Thing #3: Free Arts

A new conventional wisdom began to spring up around free software, led in part by theorists like Eric Raymond, who were interested in the economics of free software production. Much of this thought centered around service-based and other ancillary sales for supporting free software. Based on this kind of thinking, it's fairly easy to imagine extending free licensing ideas to utilitarian works. But what about aesthetic works? The Creative Commons was established in 2002, largely to solve the kinds of licensing problems that aesthetic works might encounter, and it has been remarkably successful, pushing the envelope of even this newer wave of thought. Today, Creative Commons licensed works number in at least the tens of millions. And more than a quarter of those are using the "Attribution" or "Attribution-ShareAlike" free licenses.

Impossible thing #3: Free art and the Creative Commons culture

A new conventional wisdom began to spring up around free software, led in part by theorists like Eric Raymond, who were interested in the economics of free software production. Much of this thought centered around service-based and other ancillary sales for supporting free software. Based on this kind of thinking, it's fairly easy to imagine extending free licensing ideas to utilitarian works. But what about aesthetic works? The Creative Commons was established in 2002, largely to solve the kinds of licensing problems that aesthetic works might encounter, and it has been remarkably successful, pushing the envelope of even this newer wave of thought. Today, Creative Commons licensed works number in at least the tens of millions. And more than a quarter of those are using the free "Attribution" or "Attribution-ShareAlike" licenses.

Impossible thing #1: Debian GNU/Linux

With any paradigm shift, it is difficult to see the new world from the old one, even though it is glaringly obvious once you've crossed over. Empirical evidence is one way to bridge the gap. Let's look at some solid evidence for the success of what is probably the most obvious "impossible" achievement of commons-based peer production: free software, as exemplified by the Debian GNU/Linux distribution.

Impossible thing #1: Developing efficient, well engineered free software like Debian GNU/Linux

With any paradigm shift, it is difficult to see the new world from the old one, even though it is glaringly obvious once you've crossed over. Empirical evidence is one way to bridge the gap. To that end, I want to show some solid evidence for the "impossible" things that commons-based peer production (CBPP) has already accomplished—things that the old conventional wisdom would tell us "can't be done". This week, I'll look at what is probably the most obvious case: free software.

Free software may kill some software firms. So what?

Some people who advocate against free software claim that it's bad for the economy and not sustainable in the long term, because the lack of direct revenue on developing free software makes it harder to make money out of developing such software. If generating direct revenue out of software development is not possible, they claim, then less people will be inclined to write software professionally. In turn, this will mean that end-users will have less high-quality software available. Is that really true? Let's find out.

Revenue, and money as a motivator

For love or money?

There are really two bazaars that fire the boilers for free software: one dominated by talented amateurs who create for love; the other, by professionals who create for money. This creates a curious bi-modal nature to the free software/open source community: there's always a certain amount of tension between the schedule-driven bottom-line interest of commercial entities like Novell, Red Hat, or even Canonical and individual hobbyist developers.

Open source is a market force

Companies seek to counter their competition in a variety of ways - pricing, packaging, branding, etc. There are a lot of options and any good product manager will know them well. One of the toughest situations to be in is that of competition, with the usual responses, when you are up against a competitor using the natural forces of the market place. Marketers refer to these tectonic shifts as “shocks”, because they are unusual events. They change the way the game is played, and once that change is made, there is usually no going back. The change is structural.

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Interview with Dave Mohyla, of DTIDATA

Dave Mohyla is the president and founder of dtidata.com, a hard drive recovery facility based in Tampa, Florida.

TM: Where are you based? What does your company do?
DTI Data recovery is based in South Pasadena, Florida which is a suburb of Tampa. We have been here for over 10 years. We operate a bio-metrically secured class 100 clean room where we perform hard drive recovery on all types of hard disks, from laptop hard drives to multi drive RAID systems.

Anybody up to writing good directory software?

Since the very beginning, directories (of any kind) have had a very central role in the internet. (I have recently grown fond of Free Web Directory. Even Slashdot can be considered a directory: a collection of great news and invaluable user-generated comments. As far as software is concerned, doing a quick search on Google about software directories will return the free (as in freedom) software directories like Savannah, SourceForge, Freshmeat and so on, followed by shareware and freeware sites such as FileBuzz, PCWin Download Center and All Freeware (great if you're looking for shareware and freeware, but definitely less comprehensive than their free-as-in-freedom counterparts).

Interview with Mark Shuttleworth

Mark Shuttleworth is the founder of Thawte, the first Certification Authority to sell public SSL certificates. After selling Thawte to Verisign, Mark moved on to training as an astronaut in Russia and visiting space. Once he got back he founded Ubuntu, the leading GNU/Linux distribution. He agreed on releasing a quick interview to Free Software Magazine.

Is better education the key to finding better software?

I read David Jonathon's article Anybody Up To Writing Good Directory Software? the other day, which got me thinking about software directories in general. As David mentioned, many of the software directories one finds when doing a quick google search are free as in beer, not as in freedom. But what interests me is the software directories that already exist, providing a combination of both free as in beer software, and open source software. Sites such as Freeware Downloads and Shareware Download don't advertise themselves as providing free as in liberty software, but each of them have a good selection of open source software available... if you know where to look.

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Free Open Document label templates

If you’ve ever spent hours at work doing mailings, cursed your printer for printing outside the lines on your labels, or moaned “There has got to be a better way to do this,” here’s the solution you’ve been looking for. Working smarter, not harder! Worldlabel.com, a manufacture of labels offers Open Office / Libre Office labels templates for downloading in ODF format which will save you time, effort, and (if you want) make really cool-looking labels

Creating a user-centric site in Drupal

A little while ago, while talking in the #drupal mailing list, I showed my latest creation to one of the core developers there. His reaction was "Wow, I am always surprised what people use Drupal for". His surprise is somehow justified: I did create a site for a bunch of entertainers in Perth, a company set to use Drupal to take over the world with Entertainers.Biz.

Update: since writing this article, I have updated the system so that the whole booking process happens online. I will update the article accordingly!

So, why, why do people and companies develop free software?

More and more people are discovering free software. Many people only do so after weeks, or even months, of using it. I wonder, for example, how many Firefox users actually know how free Firefox really is—many of them realise that you can get it for free, but find it hard to believe that anybody can modify it and even redistribute it legally.

When the discovery is made, the first instinct is to ask: why do they do it? Programming is hard work. Even though most (if not all) programmers are driven by their higher-than-normal IQs and their amazing passion for solving problems, it’s still hard to understand why so many of them would donate so much of their time to creating something that they can’t really show off to anybody but their colleagues or geek friends.

Sure, anybody can buy laptops, and just program. No need to get a full-on lab or spend thousands of dollars in equipment. But... is that the full story?

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