economics

Most of the assumptions on which our present economic system is based are based on nothing much better than “conventional wisdom”: which is a fancy way of saying “no basis at all, really, it just sounds plausible”. But sometimes conventional wisdom is wrong, and that’s what this series has been about: six things that ought to be impossible if conventional wisdom were correct. But if the foundational assumptions of our economy are false, then where does that leave the economy? And if it’s no longer standing on a firm foundation, then what are the new rules?

Creating wealth with free software

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A report by the Standish Group indicates that adoption of ‘open source’ has caused a drop in revenue to the proprietary software industry by about $60 billion per year. That’s not a huge amount of money compared to what has been lost though the misselling of mortgages, but it is still a lot. The report identifies the value of these ‘open source’ products to be about 6% of the world market for software.

The bazaar development model turns out to be amazingly versatile: it seems that most software, even things you wouldn’t think would be feasible, can be developed using such an approach. But there has to be some working core software before the community will have enough interest to contribute to a project, and there are some projects where that is really too much work for one person to do. One such area is sophisticated 3D graphics applications, like Blender (and also Computer Aided Design applications, like BRL-CAD). Such projects typically need some sort of seed project in a “cathedral” mode in order to get started. Other projects, such as creative endeavors, are simply not going to be as successful in the committee atmosphere of a community-driven project. In such cases, there’s a need to simply accumulate capital and pay people for their work. But surely this is impractical for a loosely-bound group like the free culture community? Let’s look for some counter-examples.

Impossible thing #3: Free art and the Creative Commons culture

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A new conventional wisdom began to spring up around free software, led in part by theorists like Eric Raymond, who were interested in the economics of free software production. Much of this thought centered around service-based and other ancillary sales for supporting free software. Based on this kind of thinking, it’s fairly easy to imagine extending free licensing ideas to utilitarian works. But what about aesthetic works? The Creative Commons was established in 2002, largely to solve the kinds of licensing problems that aesthetic works might encounter, and it has been remarkably successful, pushing the envelope of even this newer wave of thought. Today, Creative Commons licensed works number in at least the tens of millions. And more than a quarter of those are using the free “Attribution” or “Attribution-ShareAlike” licenses.

A new conventional wisdom began to spring up around free software, led in part by theorists like Eric Raymond, who were interested in the economics of free software production. Much of this thought centered around service-based and other ancillary sales for supporting free software. Based on this kind of thinking, it’s fairly easy to imagine extending free licensing ideas to utilitarian works. But what about aesthetic works? The Creative Commons was established in 2002, largely to solve the kinds of licensing problems that aesthetic works might encounter, and it has been remarkably successful, pushing the envelope of even this newer wave of thought. Today, Creative Commons licensed works number in at least the tens of millions. And more than a quarter of those are using the free “Attribution” or “Attribution-ShareAlike” licenses.

Impossible thing #1: Developing efficient, well engineered free software like Debian GNU/Linux

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With any paradigm shift, it is difficult to see the new world from the old one, even though it is glaringly obvious once you’ve crossed over. Empirical evidence is one way to bridge the gap. To that end, I want to show some solid evidence for the “impossible” things that commons-based peer production (CBPP) has already accomplished—things that the old conventional wisdom would tell us “can’t be done”. This week, I’ll look at what is probably the most obvious case: free software.

With any paradigm shift, it is difficult to see the new world from the old one, even though it is glaringly obvious once you’ve crossed over. Empirical evidence is one way to bridge the gap. To that end, I want to show some solid evidence for the “impossible” things that commons-based peer production (CBPP) has already accomplished—things that the old conventional wisdom would tell us “can’t be done”. This week, I’ll look at what is probably the most obvious case: free software.

Free software may kill some software firms. So what?

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Some people who advocate against free software claim that it’s bad for the economy and not sustainable in the long term, because the lack of direct revenue on developing free software makes it harder to make money out of developing such software. If generating direct revenue out of software development is not possible, they claim, then less people will be inclined to write software professionally. In turn, this will mean that end-users will have less high-quality software available. Is that really true? Let’s find out.

Revenue, and money as a motivator

Bored with this life - try Second Life

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One of the principles of free software is the ability to develop on a platform for your own personal advantage without having to pays IP fees to the framework originators. As we see from the free software movement this principle evolves itself into different models both in software and in other domains.

Viral advertising via free software

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One business model that I’m surprised hasn’t been further explored for funding free software is advertising. Ads have been a standard way to make “free” media pay in countries like the USA, where advertising-based commercial television broadcasting has been the dominant medium for decades.

For love or money?

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There are really two bazaars that fire the boilers for free software: one dominated by talented amateurs who create for love; the other, by professionals who create for money. This creates a curious bi-modal nature to the free software/open source community: there’s always a certain amount of tension between the schedule-driven bottom-line interest of commercial entities like Novell, Red Hat, or even Canonical and individual hobbyist developers.

Open source is a market force

How open source has changed and continues to change the IT market, and the behaviours of those who target it

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Companies seek to counter their competition in a variety of ways - pricing, packaging, branding, etc. There are a lot of options and any good product manager will know them well. One of the toughest situations to be in is that of competition, with the usual responses, when you are up against a competitor using the natural forces of the market place. Marketers refer to these tectonic shifts as “shocks”, because they are unusual events. They change the way the game is played, and once that change is made, there is usually no going back. The change is structural.


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