blender

The bazaar development model turns out to be amazingly versatile: it seems that most software, even things you wouldn’t think would be feasible, can be developed using such an approach. But there has to be some working core software before the community will have enough interest to contribute to a project, and there are some projects where that is really too much work for one person to do. One such area is sophisticated 3D graphics applications, like Blender (and also Computer Aided Design applications, like BRL-CAD). Such projects typically need some sort of seed project in a “cathedral” mode in order to get started. Other projects, such as creative endeavors, are simply not going to be as successful in the committee atmosphere of a community-driven project. In such cases, there’s a need to simply accumulate capital and pay people for their work. But surely this is impractical for a loosely-bound group like the free culture community? Let’s look for some counter-examples.

Two free open-source movies

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This week I finally learned how to use Bit Torrent, and I downloaded two free-licensed open-source movies: Elephants Dream by the Orange Project and The Boy Who Never Slept by Solomon Rothmon (who is credited as Producer, Writer, Director, and who plays the title role). Both are interesting as first ventures into free-licensed open-source filmmaking, but the contrasts are more striking than the similarities, both technically and aesthetically.

The Boy Who Never Slept

COMPLETELY LOST in Blender - The untutorial (part 3 the final mix-up)

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Last time, I had found a quiet resting place in the OOP menu which is, alas, not an undo menu. But one cannot hide forever. Time to reenter the dragon-filled wasteland called Blender.

After taking a few minutes to calm down, I decide to continue on my way. I’ve got to go back to the 3D interface. I steel myself, and click the grid icon to change back to 3D. I remember that the pictures in the tutorials had more than one 3D screen, so I decide that I am going to try to make the current screen into two screens.

One tutorial says…

COMPLETELY LOST in Blender - The Untutorial Part 2

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Last time, my mind had become completely blank in the face of the Blender interface. Now, we shall dive on into the murky depths of the abyss known as Blender.

First, I do a search on Google and I find a tutorial with a reassuring sounding title.

Going 3D with Blender: Very first steps

That’s a very reassuring title. It says to me, DON’T PANIC! I like that, so I switch screens and begin reading.

COMPLETELY LOST in Blender - The untutorial part 1

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WARNING: The author of this tutorial takes no responsibility for you breaking your computer, initializing your harddrive, making a dumb-ugly image, or anything else that may happen if you take this blog too seriously. Remember what your mom said. “If everyone else jumped off of a cliff, would you?” If your answer was “Yes!”, then you deserve what you get.