movies

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The bazaar development model turns out to be amazingly versatile: it seems that most software, even things you wouldn’t think would be feasible, can be developed using such an approach. But there has to be some working core software before the community will have enough interest to contribute to a project, and there are some projects where that is really too much work for one person to do. One such area is sophisticated 3D graphics applications, like Blender (and also Computer Aided Design applications, like BRL-CAD). Such projects typically need some sort of seed project in a “cathedral” mode in order to get started. Other projects, such as creative endeavors, are simply not going to be as successful in the committee atmosphere of a community-driven project. In such cases, there’s a need to simply accumulate capital and pay people for their work. But surely this is impractical for a loosely-bound group like the free culture community? Let’s look for some counter-examples.

Just peachy: free software, free movies

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Apparently I’ve been living under a rock, because I only recently found out about the Blender project’s free and open source short movie, Elephants Dream, when I happened across Terry Hancock’s review of it last year on this web site. The motivation behind Elephants Dream was to create a great movie short using only free and open source tools, while at the same time finding ways to improve the quality of those tools and free software projects in general.

Two free open-source movies

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This week I finally learned how to use Bit Torrent, and I downloaded two free-licensed open-source movies: Elephants Dream by the Orange Project and The Boy Who Never Slept by Solomon Rothmon (who is credited as Producer, Writer, Director, and who plays the title role). Both are interesting as first ventures into free-licensed open-source filmmaking, but the contrasts are more striking than the similarities, both technically and aesthetically.

The Boy Who Never Slept