movies

Book Review: Machinima by Matt Kelland, Dave Morris, and Dave Lloyd

If you're wondering what machinima is, this book is a good starting point. If you're wondering what machinima is likely to be capable of and what its history has been like, then you'll likewise find it very useful. If you are looking for a how-to or tutorial on making your own machinima, then you'll find this book disappointing. It's basically a highly-illustrated "coffee table book" about the machinima artform.

Book Review: Animating with Blender by D. Roland Hess

Among the books I've read to get my head around the process of creating an animated film with Blender, this one is definitely the best. Nowadays you'll probably want to use Blender 2.5 or later, and this book is based on 2.49, but even with this problem, I'd still recommend it. The real win of this book is the way it deals with the synoptic view of the project: how to organize your project, how to break it down into manageable chunks, and even how to store it on disk. It's an excellent resource.

Book Review: Sound Effects Tips and Tricks by Eddie Bazil

Not so much a software book as a book on theory and technique of sound processing, "Sound Effects, Tips and Tricks" is a concise look at what can be done with good signal processing software. I found the book interesting, occasionally frustrating, and enlightening. In the end, it mostly taught me to have a better understanding of what I didn't know -- but that's useful.

Book Review: Bounce, Tumble, and Splash! by Tony Mullen

Modeling every single aspect of a scene in a 3D application like Blender is hard when details are very fine (as with hair, bubbles, smoke, or a field of grass), and so there are a variety of automated techniques for pseudo-random modeling. It's also hard to animate every behavior accurately and realistically, especially of complex deforming surfaces. Fortunately, Blender can work out the physics -- applying gravity, collisions, and flexible movement for you. This book is a guide to this difficult subject.

Nielsen's report and Video on the Web

In the United States, Nielsen has long been the main source of data for evaluating television shows and stations for advertisers. It's considered a very reliable source. So their inclusion of data on web video watching habits in their 2011 report on the "The U.S. Media Universe" is a real boon to anyone planning to enter this field. It's interesting to ask what are the consequences to free culture productions and the free software used for creation and consumption of video arts.

Object and Camera Path Tracking in Blender - "Monkey See Monkey Do"

Blender has a useful set of constraint-based animation tools which make it fairly simple to animate motion of objects or of the camera along controlled paths. I expect to use this a lot, so I want to make sure I understand how it works. Here I'm going to work out a simple example using the "Suzanne" monkey meshes in Blender 2.49 to demonstrate simple path and tracking constraints with a mesh and with the camera. Because everything is better with monkeys.

Video editing with Kdenlive: Might be the sweet spot

So far, my favorite video editing app is Kdenlive. I found that it provided a relatively shallow learning curve and a familiar multi-track interface, but it also didn't make it hard to get to the kinds of controls I need for the precise control I want to have on vocational editing jobs.

Video editing with OpenShot: Capable, but lacks some polish

The OpenShot video editor was the easiest to get in Ubuntu Studio's "Oneric Ocelot" release, so we had a chance to try it out recently. It's pretty good -- much more capable than Kino. It provides similar capabilities to Blender's VSE, but without the burden of learning Blender. In fact, the learning curve is very gentle, because the interface is clean and simple.

Video editing with Blender VSE: "It's complicated"

Coming from Kino, Blender's "Video Sequence Editor" is a huge step up. Most people don't think of Blender when considering video editing tools, but in fact, Blender contains a very good one. This is not a separate application but an editing mode within the Blender application. It can work directly with animated scenes created within Blender or with video footage from other sources. Evaluating it is a little tricky because of this unique niche.

Creative Commons and FreeSound.org Phase Out Sampling Licenses, Choose More Freedom

A few years ago, I discovered a site called "FreeSound.org" which sounded quite exciting, but turned out to be rather disappointing because the content was released under the Creative Commons "Sampling+" license, which is not a free license. This made all of the content incompatible with use on free software or free culture projects, and was very frustrating, especially given the name. Last month, though, Creative Commons decided to retire the Sampling+ licenses, and FreeSound.org is rolling out a new site with a license chooser that favors the "CC 0" public domain declaration and the "CC By" attribution licenses -- both compatible with free projects. This will be a big help for free-culture multimedia projects.

Motion-Tracking comes to Blender with Project Mango

The Blender Foundation has started a new "Open Movie" project called "Mango", and this one is of particular interest to me for Lunatics, because of the technical goal: motion tracking. Motion tracking is principally about putting animated 3D objects into real footage so that it matches the background "plate" (i.e. the original footage).

Raising money For "Lunatics" with Kickstarter

We're putting the finishing touches on our initial Kickstarter campaign for our free-culture science-fiction web series "Lunatics", which is being made with free software tools in a process very similar to free software development. This is an experiment in commercial free culture, using the platform that has quickly come to be the standard for this kind of project fund-raising. Is Kickstarter all it's cracked up to be? I think it is, and for this installment in my "making free movies with free software" series, I'd like to explain why.

Dialog Recording with Audacity and a USB Microphone

Home recording is not that hard or expensive to do, and Audacity provides a great tool for recording and editing dialog. I recently got the equipment together to do decent voice recording for our "Lunatics" video project. Total cost was under $150.00 for a condenser USB microphone system, and the sound is a tremendous improvement over my previous attempts. Now our biggest challenge is the room acoustics. So far, we're having a lot of fun recording dialog.

36 Free 3D Model Sites Compatible with Free Blender Animation Projects

Digging through "free" sites to sort the "free beer" from the "free speech" content is quite a chore. Many of the sites are not useful for free culture projects, and many make it very difficult to tell. Fortunately for you, I took notes! Here you will find 8 sites with free-licensed content, 8 more with licenses that you'll probably find acceptable for many projects, and 20 others that might be useful on some projects if you're not a purist. There are also 22 sites I have to warn you away from, because their terms are incompatible with use in free-licensed productions.

Three Real-Time Animation Methods: Machinima, Digital Puppetry, and Motion Capture

In planning the production of the Lunatics series, the most obvious challenge is simply how to do that much animation on such a low budget. Conventional "key frame" animation (which is what Blender excels at and is what familiar 3D movie studios like Pixar use to create their blockbuster films) is beautiful, but it's also painstakingly slow work. Animators live for this stuff, but for me, it's a mountain that just might crush my project. Fortunately, it's not the only way. There are methods for making animation more like acting -- creating a performance in real-time and capturing it in a simulated world. These can be broken down into three basic methods (although they can be used together, creating many overlapping variations): "machinima", "digital puppetry", and "motion capture". Each is a "bleeding edge" area for free software development, but tools do exist.

Emulating disk menus with HTML5 and Chromium for Lib-Ray

The final step (and probably most interesting) step in creating my Lib-Ray prototype (for releasing high-definition video without DRM or other anti-features) is to make a disk menu system to access the video data that I've already prepared. This column will actually document my second prototype design, as opposed to the first prototype which I presented at Texas Linux Fest in April 2011. This second is a big improvement and conforms much better to the draft HTML5 standard from the WHAT Working Group, and is much more functional in the existing Chromium browser, although improvements are still needed.

Assembling and Testing a Complex Ogg Theora Video with Command Line Tools and VideoLAN Client (VLC)

Unless you've been hiding in a cave for the last few years, you probably know about the free multimedia codecs with the fishy-sounding names from Xiph.org: Ogg Vorbis (for sound) and Ogg Theora (for video). You might be less familiar with other family and friends, including FLAC (lossless audio), Skeleton (metadata stream), and Kate (subtitles). However, together this collection of codecs can be used with the Ogg container format to provide all of the functionality of a DVD video file -- multiple soundtracks, full surround sound, high definition, and selectable subtitles. Having created the various streams for a prototype release of "Sintel" in my last few columns, I'm now going to integrate them into a single video file and test it with some players.

Creating 3D Printed Models with Blender and the Shapeways Printing Service

One of the most exciting technological trends in recent years has been the rise of "3D printing" technologies for rapid prototyping of arbitrary shapes. I've written about this before for Free Software Magazine, but this month I finally got to try the technology out for myself -- in order to create "study models" (a fancy name for "toys") for my video project, Lunatics. In this column, I'm going to walk through the complete process, from creating 3D models to receiving the final product in the mail.

Migrating Multiple MediaWikis with Practically Perfect People Policies

I am setting up five MediaWiki instances in three domains on one server with three different security configurations. Each has its own MySQL database backend and its own separate home on the filesystem. All share the same MediaWiki code (from the standard Debian GNU/Linux 6.0 "Squeeze" package installation). All share the same extensions, including the Debian packaged extensions, and some others installed from source. And of course, I'm migrating content from my home LAN server to the web server. In this column, I'll explain how I'm doing this in 10 "easy" (okay, actually quite hard) steps.

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Interview with Dave Mohyla, of DTIDATA

Dave Mohyla is the president and founder of dtidata.com, a hard drive recovery facility based in Tampa, Florida.

TM: Where are you based? What does your company do?
DTI Data recovery is based in South Pasadena, Florida which is a suburb of Tampa. We have been here for over 10 years. We operate a bio-metrically secured class 100 clean room where we perform hard drive recovery on all types of hard disks, from laptop hard drives to multi drive RAID systems.

Anybody up to writing good directory software?

Since the very beginning, directories (of any kind) have had a very central role in the internet. (I have recently grown fond of Free Web Directory. Even Slashdot can be considered a directory: a collection of great news and invaluable user-generated comments. As far as software is concerned, doing a quick search on Google about software directories will return the free (as in freedom) software directories like Savannah, SourceForge, Freshmeat and so on, followed by shareware and freeware sites such as FileBuzz, PCWin Download Center and All Freeware (great if you're looking for shareware and freeware, but definitely less comprehensive than their free-as-in-freedom counterparts).

Interview with Mark Shuttleworth

Mark Shuttleworth is the founder of Thawte, the first Certification Authority to sell public SSL certificates. After selling Thawte to Verisign, Mark moved on to training as an astronaut in Russia and visiting space. Once he got back he founded Ubuntu, the leading GNU/Linux distribution. He agreed on releasing a quick interview to Free Software Magazine.

Is better education the key to finding better software?

I read David Jonathon's article Anybody Up To Writing Good Directory Software? the other day, which got me thinking about software directories in general. As David mentioned, many of the software directories one finds when doing a quick google search are free as in beer, not as in freedom. But what interests me is the software directories that already exist, providing a combination of both free as in beer software, and open source software. Sites such as Freeware Downloads and Shareware Download don't advertise themselves as providing free as in liberty software, but each of them have a good selection of open source software available... if you know where to look.

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Free Open Document label templates

If you’ve ever spent hours at work doing mailings, cursed your printer for printing outside the lines on your labels, or moaned “There has got to be a better way to do this,” here’s the solution you’ve been looking for. Working smarter, not harder! Worldlabel.com, a manufacture of labels offers Open Office / Libre Office labels templates for downloading in ODF format which will save you time, effort, and (if you want) make really cool-looking labels

Creating a user-centric site in Drupal

A little while ago, while talking in the #drupal mailing list, I showed my latest creation to one of the core developers there. His reaction was "Wow, I am always surprised what people use Drupal for". His surprise is somehow justified: I did create a site for a bunch of entertainers in Perth, a company set to use Drupal to take over the world with Entertainers.Biz.

Update: since writing this article, I have updated the system so that the whole booking process happens online. I will update the article accordingly!

So, why, why do people and companies develop free software?

More and more people are discovering free software. Many people only do so after weeks, or even months, of using it. I wonder, for example, how many Firefox users actually know how free Firefox really is—many of them realise that you can get it for free, but find it hard to believe that anybody can modify it and even redistribute it legally.

When the discovery is made, the first instinct is to ask: why do they do it? Programming is hard work. Even though most (if not all) programmers are driven by their higher-than-normal IQs and their amazing passion for solving problems, it’s still hard to understand why so many of them would donate so much of their time to creating something that they can’t really show off to anybody but their colleagues or geek friends.

Sure, anybody can buy laptops, and just program. No need to get a full-on lab or spend thousands of dollars in equipment. But... is that the full story?

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