art

Book Review: Crafting Digital Media by Daniel James

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Daniel James is the director of the Studio 64 GNU/Linux distribution, which serves as a basis for professional music studio mixing installations, as well as an experienced writer and editor. Thus it is not surprising that he should create an excellent book on music mixing.

Free-licensed art for free software games: OpenGameArt.org

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Today I happened upon a site I really, really wish had been there in 2000 when I started my own game project. Free software games often suffer from poorly-executing graphics, simply because it’s a real challenge coordinating both the artistic and software needs of a project. Few developers are good at both, and so it makes sense to accumulate commonly-needed elements in one place.

Eye candy for KDE Desktop Manager (KDM)

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There are several layers at which a GNU/Linux system’s appearance can be customized. By far the most visible, especially on a multi-user machine, is the login manager screen. KDM (the KDE desktop manager) has a highly-flexible and easy-to-use XML-based theme system. If you can draw what you want, you can make it happen with a KDM theme. I’ll talk you through the construction of one simple theme I designed for my ASUS Eee PC.

Impossible Thing #3: Free Arts

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A new conventional wisdom began to spring up around free software, led in part by theorists like Eric Raymond, who were interested in the economics of free software production. Much of this thought centered around service-based and other ancillary sales for supporting free software. Based on this kind of thinking, it’s fairly easy to imagine extending free licensing ideas to utilitarian works. But what about aesthetic works? The Creative Commons was established in 2002, largely to solve the kinds of licensing problems that aesthetic works might encounter, and it has been remarkably successful, pushing the envelope of even this newer wave of thought. Today, Creative Commons licensed works number in at least the tens of millions. And more than a quarter of those are using the “Attribution” or “Attribution-ShareAlike” free licenses.

Impossible thing #3: Free art and the Creative Commons culture

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A new conventional wisdom began to spring up around free software, led in part by theorists like Eric Raymond, who were interested in the economics of free software production. Much of this thought centered around service-based and other ancillary sales for supporting free software. Based on this kind of thinking, it’s fairly easy to imagine extending free licensing ideas to utilitarian works. But what about aesthetic works? The Creative Commons was established in 2002, largely to solve the kinds of licensing problems that aesthetic works might encounter, and it has been remarkably successful, pushing the envelope of even this newer wave of thought. Today, Creative Commons licensed works number in at least the tens of millions. And more than a quarter of those are using the free “Attribution” or “Attribution-ShareAlike” licenses.

Making money on free art

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There’s no point in having a world full of “ethical” but unemployed artists. I think there is an ethical compulsion for people with talent to use their talent (artistic talent is power which carries responsibility). And, since making money at doing it is frequently a requirement for that to happen sustainably, then making money at doing your art is also an imperative.



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