animation

Book Review: Animating with Blender by D. Roland Hess

Among the books I've read to get my head around the process of creating an animated film with Blender, this one is definitely the best. Nowadays you'll probably want to use Blender 2.5 or later, and this book is based on 2.49, but even with this problem, I'd still recommend it. The real win of this book is the way it deals with the synoptic view of the project: how to organize your project, how to break it down into manageable chunks, and even how to store it on disk. It's an excellent resource.

Book Review: Bounce, Tumble, and Splash! by Tony Mullen

Modeling every single aspect of a scene in a 3D application like Blender is hard when details are very fine (as with hair, bubbles, smoke, or a field of grass), and so there are a variety of automated techniques for pseudo-random modeling. It's also hard to animate every behavior accurately and realistically, especially of complex deforming surfaces. Fortunately, Blender can work out the physics -- applying gravity, collisions, and flexible movement for you. This book is a guide to this difficult subject.

Book Review: Stop Staring by Jason Osipa

After looking at several recommendations on the best sources for a good book on rigging and animation characters' faces (which will obviously be very important for our Lunatics project), I came across this one, "Stop Staring: Facial Modeling and Animation Done Right". The book lives up to the expectations of careful analysis of facial expression and movement; provides guidance applicable to a wide range of character designs; and is largely neutral as to the 3d application used.

Object and Camera Path Tracking in Blender - "Monkey See Monkey Do"

Blender has a useful set of constraint-based animation tools which make it fairly simple to animate motion of objects or of the camera along controlled paths. I expect to use this a lot, so I want to make sure I understand how it works. Here I'm going to work out a simple example using the "Suzanne" monkey meshes in Blender 2.49 to demonstrate simple path and tracking constraints with a mesh and with the camera. Because everything is better with monkeys.

36 Free 3D Model Sites Compatible with Free Blender Animation Projects

Digging through "free" sites to sort the "free beer" from the "free speech" content is quite a chore. Many of the sites are not useful for free culture projects, and many make it very difficult to tell. Fortunately for you, I took notes! Here you will find 8 sites with free-licensed content, 8 more with licenses that you'll probably find acceptable for many projects, and 20 others that might be useful on some projects if you're not a purist. There are also 22 sites I have to warn you away from, because their terms are incompatible with use in free-licensed productions.

Three Real-Time Animation Methods: Machinima, Digital Puppetry, and Motion Capture

In planning the production of the Lunatics series, the most obvious challenge is simply how to do that much animation on such a low budget. Conventional "key frame" animation (which is what Blender excels at and is what familiar 3D movie studios like Pixar use to create their blockbuster films) is beautiful, but it's also painstakingly slow work. Animators live for this stuff, but for me, it's a mountain that just might crush my project. Fortunately, it's not the only way. There are methods for making animation more like acting -- creating a performance in real-time and capturing it in a simulated world. These can be broken down into three basic methods (although they can be used together, creating many overlapping variations): "machinima", "digital puppetry", and "motion capture". Each is a "bleeding edge" area for free software development, but tools do exist.

The Morevna Project: Anime with Synfig and Blender

The Morevna Project aims to create an animated film in a modern anime-style retelling a very old Russian folktale known as "Marya Morevna". It's a free culture production project pushing the envelope in several ways -- entirely using free software tools and releasing under the free Creative Commons Attribution license. The project is purely community-based, without any foundation funding, so they can probably use your help. Joining could be a terrific learning opportunity, whether your interest is in literature, music, animation, or software development.

Question Copyright's "Minute Memes" challenge copyright rhetoric

How do you deal with an entrenched content industry that tries to pump its twisted values down your throat with ludicrously illogical emotional appeals? Well, one way is to fight fire with fire by making your own emotional appeals, and trust to the viral amplification of free culture distribution to get the message out. This is the essence of the "minute meme" idea from Question Copyright, and animator Nina Paley has fired the first volley with her one-minute animation "Copying Is Not Theft."

Discovering "Sita Sings The Blues"

"Sita Sings The Blues" by self-taught animator Nina Paley, may be the first feature-length animated film released under a free license (the Creative Commons By-SA). Presented through a variety of animation styles and narrative tones, it fuses apparently disparate ideas and sources into a unified whole. An ancient Hindu epic, The Ramayana, is retold largely through the songs of a 1920s American singer, Annette Hanshaw. The mode of storytelling also mirrors aspects of the world-wide collaborative potential of twenty-first century art, reflected also in the film's real life controversies, including copyright entanglements and censorship concerns.

Just peachy: free software, free movies

Apparently I’ve been living under a rock, because I only recently found out about the Blender project’s free and open source short movie, Elephants Dream, when I happened across Terry Hancock’s review of it last year on this web site. The motivation behind Elephants Dream was to create a great movie short using only free and open source tools, while at the same time finding ways to improve the quality of those tools and free software projects in general.

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Interview with Dave Mohyla, of DTIDATA

Dave Mohyla is the president and founder of dtidata.com, a hard drive recovery facility based in Tampa, Florida.

TM: Where are you based? What does your company do?
DTI Data recovery is based in South Pasadena, Florida which is a suburb of Tampa. We have been here for over 10 years. We operate a bio-metrically secured class 100 clean room where we perform hard drive recovery on all types of hard disks, from laptop hard drives to multi drive RAID systems.

Anybody up to writing good directory software?

Since the very beginning, directories (of any kind) have had a very central role in the internet. (I have recently grown fond of Free Web Directory. Even Slashdot can be considered a directory: a collection of great news and invaluable user-generated comments. As far as software is concerned, doing a quick search on Google about software directories will return the free (as in freedom) software directories like Savannah, SourceForge, Freshmeat and so on, followed by shareware and freeware sites such as FileBuzz, PCWin Download Center and All Freeware (great if you're looking for shareware and freeware, but definitely less comprehensive than their free-as-in-freedom counterparts).

Interview with Mark Shuttleworth

Mark Shuttleworth is the founder of Thawte, the first Certification Authority to sell public SSL certificates. After selling Thawte to Verisign, Mark moved on to training as an astronaut in Russia and visiting space. Once he got back he founded Ubuntu, the leading GNU/Linux distribution. He agreed on releasing a quick interview to Free Software Magazine.

Is better education the key to finding better software?

I read David Jonathon's article Anybody Up To Writing Good Directory Software? the other day, which got me thinking about software directories in general. As David mentioned, many of the software directories one finds when doing a quick google search are free as in beer, not as in freedom. But what interests me is the software directories that already exist, providing a combination of both free as in beer software, and open source software. Sites such as Freeware Downloads and Shareware Download don't advertise themselves as providing free as in liberty software, but each of them have a good selection of open source software available... if you know where to look.

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Free Open Document label templates

If you’ve ever spent hours at work doing mailings, cursed your printer for printing outside the lines on your labels, or moaned “There has got to be a better way to do this,” here’s the solution you’ve been looking for. Working smarter, not harder! Worldlabel.com, a manufacture of labels offers Open Office / Libre Office labels templates for downloading in ODF format which will save you time, effort, and (if you want) make really cool-looking labels

Creating a user-centric site in Drupal

A little while ago, while talking in the #drupal mailing list, I showed my latest creation to one of the core developers there. His reaction was "Wow, I am always surprised what people use Drupal for". His surprise is somehow justified: I did create a site for a bunch of entertainers in Perth, a company set to use Drupal to take over the world with Entertainers.Biz.

Update: since writing this article, I have updated the system so that the whole booking process happens online. I will update the article accordingly!

So, why, why do people and companies develop free software?

More and more people are discovering free software. Many people only do so after weeks, or even months, of using it. I wonder, for example, how many Firefox users actually know how free Firefox really is—many of them realise that you can get it for free, but find it hard to believe that anybody can modify it and even redistribute it legally.

When the discovery is made, the first instinct is to ask: why do they do it? Programming is hard work. Even though most (if not all) programmers are driven by their higher-than-normal IQs and their amazing passion for solving problems, it’s still hard to understand why so many of them would donate so much of their time to creating something that they can’t really show off to anybody but their colleagues or geek friends.

Sure, anybody can buy laptops, and just program. No need to get a full-on lab or spend thousands of dollars in equipment. But... is that the full story?

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