In planning the production of the Lunatics series, the most obvious challenge is simply how to do that much animation on such a low budget. Conventional "key frame" animation (which is what Blender excels at and is what familiar 3D movie studios like Pixar use to create their blockbuster films) is beautiful, but it's also painstakingly slow work. Animators live for this stuff, but for me, it's a mountain that just might crush my project. Fortunately, it's not the only way. There are methods for making animation more like acting -- creating a performance in real-time and capturing it in a simulated world. These can be broken down into three basic methods (although they can be used together, creating many overlapping variations): "machinima", "digital puppetry", and "motion capture". Each is a "bleeding edge" area for free software development, but tools do exist.