Issue 0

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This is the issue "zero" of Free Software Magazine. It is meant to show the magazine's potential and characteristics. Creating it has required a huge effort from all of us, but we can only be proud of the finished product. Remember: no compositor has touched the magazine at all!

Editorial

What is Free Software Magazine?

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Writing this editorial is much harder than I thought it would be. I made the mistake of leaving it last, and now the problem is that I have written so much over the last three months for this magazine (articles, emails, plans, business letters, personal diaries…) that I can’t think of anything I haven’t already said at least ten times.

Well, I have to start from somewhere, and I believe I ought to answer the most important question: what is Free Software Magazine?

Allow me to answer by explaining what Free Software Magazine is not.

Server side

Creating Free Software Magazine

A long path that takes us to the very beginning of this project

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This magazine was inspired by a conversation I had with a great friend of mine called Massimo. I said to Massimo “I think it would be great to start a magazine. It’s my ideal job, and I think I know what the world needs right now. It’s a pity there’s no money in publishing, and I’m not willing to run a magazine that doesn’t pay it’s contributors well…”. His answer was very simple: “Tony, there’s money everywhere, as long as you do something good and promote it well”. Well, seeing that he has a successful business, I thought I would listen.

Case study: Mythic Beasts

A small company specialised in Linux servers and amazing support

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Mythic Beasts is a UK company that provides Unix shells to their users. They offer fantastic service to people who need a shell account on a very fast server, and don’t want to fork out silly amounts of money. Let’s talk to Chris Lightfoot, one of the company’s owners.

TM: Who is behind “Mythic Beasts”? How did everything start?

Mind set

The content tail wags the IT dog

Without hardware and software, there would be nothing for digital media to be created on, or used with. And yet the content industry attempts to tell the far larger IT industry what it can and cannot do.

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The content industries have conspicuously failed to create a business model based on paid content over public IP networks, but still cling to the idea that those networks were created for just that use. Any software or system which might interfere with this theoretical paid content business is considered not just heretical, but probably criminal. The music and movie consortia have turned the transition to network distribution into a “with us or against us” battleground, with most of their customers fighting for the wrong side.

RIAA, copyright and file sharing

The second Mac revolution

The Mac introduced the creative people in society to computers, changing forever the perception of what these machines could achieve. Could Apple’s switch to a UNIX foundation be part of a second radical shift, leaving the PC to play catch-up once again?

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The Apple machines of the 80’s turned computers from dull counting machines and glorified typewriters into creative tools, forcing a revolution in the design, publishing and music industries through accessibility and mass participation. If you wanted to produce—let’s say—a magazine in those days, all of a sudden you didn’t need a lot of money, you didn’t need to have a particular job or be a member of the union, and you didn’t even need to have served an apprenticeship or have been to college.

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The Apple machines of the 80’s turned computers from dull counting machines and glorified typewriters into creative tools, forcing a revolution in the design, publishing and music industries through accessibility and mass participation. If you wanted to produce—let’s say—a magazine in those days, all of a sudden you didn’t need a lot of money, you didn’t need to have a particular job or be a member of the union, and you didn’t