There's a reason they're called "movies." They're supposed to move. Your eyes are keyed to follow motion, and the constant revelation of new information in a moving shot holds your interest longer. Thus, while four seconds might be about the maximum comfortable length for a static shot, shots in which the camera or subject are moving extensively can often last more than a minute without feeling slow at all. Storyboards made entirely from static images make it hard to judge active shots. It's useful, therefore, to be able to insert some movement at the storyboard phase by panning and zooming a drawing. Here I'm going to demonstrate such an animated storyboard using Inkscape and Blender.
Apple is doing it again: they are releasing an app store for OS X on the 6th of January. Just like the iPhone app store, and the Android app store, this is going to be a hit: the OS X ecosystem will get a giant boost from it, and we are left -- once again -- with a lot to learn. Before you mention that GNU/Linux doesn't need an app store because it's free software, and before you even say that GNU/Linux already has an app store through one of the many software managers (Synaptics, Ubuntu Software Center, apt-get), please read this article.
Latest from the Bizarre Cathedral.
Sorry it's been a bit of a while since the last strip. Family illness interrupted things a little. Happy new year!
The end of 2010 has been interesting. Mass defections from Oracle's OpenOffice team and the software is ported as LibreOffice. Then Mark Shuttleworth announces that Wayland is in, Xorg is out and Unity will be the next Ubuntu desktop. I was just getting my head around all that when the newswires started humming again with the news that Novell had been sold. I experienced a strong sense of deja vu and began to wonder if this was going to be a reprise of Sun's sale to Oracle and the forking of OpenOffice, one of the crown jewels of GNU/Linux.
There has been a lot of talking, lately, about Google's Chrome OS. People didn't take it too seriously initially; then, last week, Google started sending out demo netbooks which ran -- hear hear -- Google Chrome OS. Google Chrome OS is based on Google's browser, Chrome -- hence the name. The idea is that all you run on your laptop is your browser -- that's it. But this raises a lot of questions. In this article I propose a possibly interesting solution to Google's issues, and how a possible (and not-so-painful) merge with Android should be possible.
Since I started using computers and since I abandoned the choppy waters of Windows for the safe harbour of FOSS, the internet has experienced huge change and rapid growth. Better web browsers, file sharing, iPhones, iPads and other touch screen tablets too. The one thing that has not changed much though is that GNU/Linux always seems to breast the tape second. It seems fated to forever be behind the curve. I can live with that as long as I'm using my software my way. Free and open. However, that has implications for freedom and privacy that I don't like living with--and neither does Tim Berners-Lee. Specifically, he has been venting about those very things in respect of social networks and how they threaten that freedom and privacy.
The internet has been awash with the fallout from Oracle's stewardship of OpenOffice.org and Ubuntu's announcement that Xorg would be replaced by Wayland and Unity would be the next desktop. The F-word was used. A lot. No, not that F-word. The other F-word. Forking. OpenOffice.org has already forked to LibreOffice and I've no doubt that Unity haters will fork off to Gnome Shell 3. Fair enough. It's all about choice in the end and choice creates competition and competition often creates innovation and cross fertilization (as well as fragmentation).
My DVD set for the Blender Foundation's latest open movie, "Sintel," arrived this month. Considering the size, expense, and duration of the production, it's a truly amazing short film. There's much more emotional weight here than in "Elephants Dream" or "Big Buck Bunny." More of interest here, though, is the huge amount of supplementary material included in the set. This is more than just the sources for the movie. There's also a lot of tutorial information for Blender users and of course, an array of personal commentaries on the production process.
There are lots of options for creating 3D characters for animation, and they are often made from scratch by mesh-modeling artists. But it's obviously a very often-needed task, using a lot of common elements, so you'd think someone would come up with a tool to make it easier. And you'd be right. The free-software tool of choice for this task is MakeHuman. I had looked into a much earlier version of the software before, but today it is rapidly approaching the first real release, version 1.0 (currently it's at 1.0-Alpha 5, with plans to go through several more alphas still). The progress is remarkable, and this is going to be a really important tool for 3D modeling in the future.
Having established the motivations for fair payment on a "commercial free culture project" in the previous column, I'm still left with the question of what exactly "fair" means. The problem is that there's more than one way to determine fair shares on a project like this. The organization is necessarily loose, and so there's no really clear and unambiguous way to determine fairness. Nevertheless, some plan has to be chosen, and in a way that is at least defensible.
Recently two pieces of first class anti-free software diatribe hit the headlines. The first is Microsoft's "please don't use OpenOffice.org" video and the second is Steve Jobs' anti-Android rant. Both are pretty shallow attempts at deflection and have been rightly called out as actually endorsing the subject of the attack as a valid opponent. In both cases it does seem to say that Microsoft and Jobs are concerned enough about OpenOffice.org and Android respectively that they need to tell the rest of us how bad they are.
As you may know I was quite keen on the ideas and potential of Google's Wave project and like many thought it a bit of a shame when they closed the project. When the creator of Wave Lars Rasmussen left Google for Facbook, Wave seemed finished before it had started. At the time they pulled the plug Google said the project would live on but details were scratchy. Now we know more and the good news is that in yet another kudos point for free software and the development models around it, Wave will rise again and this time maybe even stronger but certainly with greater freedom.
In a recent blog, Nina Paley, the animator behind the free-licensed animated film, "Sita Sings the Blues", complained of the enormous confusion caused by poor differentiation of the Creative Commons licenses. In particular, there's a great deal of confusion over the difference between "NonCommercial" and "ShareAlike" licenses. Maybe the Creative Commons licensing system is still too complex? I'd suggest that only three licenses are really needed: "Attribution" (CC By), "ShareAlike" (CC By-SA), and "NonCommercial" (CC By-NC), and that the others are essentially deadweight that's holding the movement back.
I've just completed a book review for my LUG:
We have been given quite a few books by O'Reilly and Apress to review. I can't say that every book we have been given has been reviewed, but quite a few have, and I feel we've made some contribution to the community.
We all know that Google is huge and there are more than enough examples of people crying the end is nigh regarding the seemingly insurmountable rise of the one-time search engine. But are they really that big? Do they have that much of a hold over us and should we be worried?
Latest from the Bizarre Cathedral.
Looks like the mutt has had another late night.
I've been trying to zip together what I know about free online collaborative projects (like free software) and commercial free culture projects (like the just-released "Sintel" from the Blender Foundation or "Sita Sings the Blues" from Nina Paley). It's easy to get lost in the logistics of such a production. One of the questions I'm bound to be asked is "How do I know I'm going to get paid?" Artists have a strong fear against being "exploited", though they're often less clear on exactly what that means. A little bit of examination, though, shows this may be a strength of the "Creator Endorsed" free culture approach to marketing a work -- it makes fair payment a matter of personal financial interest to the publisher, as I hope to explain here.
Rote learning of "math facts" is one of the really dull aspects of grade-school mathematics. But if you can't recall them quickly, it can really hold you back even in higher mathematical disciplines, because it just slows you down. Luckily, you can find an algebra tutor or other resources to help with comprehension. My son's been struggling with this for some time now, with traditional solutions like flash cards just not working very well. With "Tux of Math Command", otherwise known as "TuxMath", though, he's making considerable progress at overcoming his "wall" with math. Homework times are getting shorter because his recall speed is getting much better with just one or two games a day -- an easy goal to reach because the games are actually fun (Seriously. I play it myself now and then).
After installing Ubuntu 10.10, I had a strange feeling I was seeing something that was already old. Yes, Ubuntu is a fantastic desktop system, and yes it's better than Windows. But today, in 2010, that's almost a given. And that's not enough. The IT world is changing, and PCs themselves as a whole are getting old. The mass is moving towards tablets, mobiles machines, and netbooks. Ubuntu, the way it is today, might be the best choice in a dinosaur world. I can't read Mark Shuttleworth's mind, but I can only guess this is exactly what he felt when he decided to switch to Unity (for the UI) and Wayland (for the graphics architecture). Let me explain what all of this means.
Multi-touch is the future of computing – from phones to tablets. And the future is almost here -- or, maybe, it's already here. But what free software platforms can provide a viable alternative to catch up with and rival Apple?
Since 2001, Microsoft has been trying to sell Tablet PCs running the same Windows XP user interface as ordinary computers but they never really took off. What Apple has shown us with the iPhone and iPad is that only a user interface designed from the ground up for touch screens can live up to the expectations we have of tablets: intuitive, fast and fun. But a couple of free software platforms are shaping up to become viable alternatives to Apple's walled garden. I'm going to look at Android, Ubuntu's Unity and MeeGo.